Who is online: In total there are 19 users online :: 2 registered, 0 hidden and 17 guests (based on users active over the past 5 minutes) Most users ever online was. Animation is the process of making the illusion of motion and the illusion of change by means of the rapid display of a sequence of images that minimally differ from. A page for describing Characters: Vocaloid. Arranged in semi-quasi-sorta-alphabetical and chronological order. Note that many tropes listed apply to canon. Thanks for the language lesson Maryal! Brought back some memories: I took Old English lit in the original language in university; and Beowulf was one of the things we. Final Fantasy Versus XIII | Final Fantasy Wiki. Final Fantasy Versus XIIIファイナルファンタジーヴェルサスXIII (Fainaru Fantajī Verusasu Sātīn?)This is a fantasy based on reality.—Tagline. Final Fantasy Versus XIII was a game planned for the Play. Station 3 as part of the Fabula Nova Crystallis: Final Fantasy series. It was intended to be a companion game to Final Fantasy XIII alongside the mobile game Final Fantasy Agito XIII, the three sharing from the same Fabula Nova Crystallis mythos. Bearing many originating themes carried on into its succeeding game, the theme of Versus XIII was "a fantasy based on reality", and the game was to take place in a setting similar to contemporary Earth. However, Final Fantasy XIII—headed by Yoshinori Kitase and Motomu Toriyama—ended up becoming a series on its own, Final Fantasy Agito XIII—headed by Hajime Tabata—became Final Fantasy Type- 0 for the Play. Station Portable that spanned its own world and series, and Final Fantasy Versus XIII—headed by Tetsuya Nomura—never really took shape, and its concepts were eventually reworked into Final Fantasy XV for Play. Station 4 and Xbox One. The trio of games for the series then called Fabula Nova Crystallis: Final Fantasy XIII was unveiled in 2. Although Final Fantasy Versus XIII was unveiled then, it stayed in preproduction stage for years and there were long periods of media silence on its status, harboring much speculation among fans. In E3 2. 01. 3 the game was officially rebranded and re- announced as Final Fantasy XV, and in 2. Tetsuya Nomura was no longer heading the project, the title passed to Hajime Tabata known for directing Square's portable titles Crisis Core - Final Fantasy VII- and Final Fantasy Type- 0. Early gameplay footage. Some gameplay was demonstrated in trailers (See external links), but it is unclear whether the game ever had a fully playable form as the gameplay demonstrations appear to be scripted and possibly existed in "proof of concept" stage. Noctis was shown wielding a myriad of weapons, teleporting, and even using a gun turret. Some footage showed blood spilling from enemies when stricken. The interface bore similarities to the menu system used in Kingdom Hearts. In addition to showing the common commands of Attack, Magic and Item, another option showed "EX Arts", assumed to be some kind of Limit Break system or series of special attacks. Party members were to have their portraits in little bubbles on the screen that displayed their battle stats, and it was said the player could switch between party members on a whim. Like Kingdom Hearts, the standard active party size as demonstrated in the trailer was three characters. Prompto aiming. Playing as different characters meant engaging in their fighting style. Gladiolus was said to wield heavier weapons easily while Prompto was planned with a third person aiming mode allowing for targeting enemy weak points that could not be hit when playing as Noctis. Without Noctis the party couldn't use magic, as the ability was said to be intertwined with story elements, as powers were granted to those under the regal fellowship of the crystal. The game was to be an action RPG and the player was to be able to control vehicles, an airship included, and the game was to be fully seamless with a world map. Characters. Edit. The envisioned playable party. Most of the characters announced remain in redesigned forms for Final Fantasy XV, apart from Stella Nox Fleuret who was replaced by Lunafreya Nox Fleuret who shares some design elements from Stella. Noctis Lucis Caelum was the main character and remains such for Final Fantasy XV, and he was to be joined by party members Gladiolus Amicitia, Ignis Scientia and Prompto Argentum, although all of them went through a redesign on both their outfits and their physical appearances. Other characters glimpsed from trailers were Regis Lucis Caelum, the king and Noctis's father, and Iedolas Aldercapt, the leader of the enemy state of Niflheim. The mysterious white- robed man from Final Fantasy Versus XIII trailers is in Final Fantasy XV as Ravus Nox Fleuret. The dragoon character briefly glimpsed for Versus XIII, appears as Aranea Highwind in Final Fantasy XV. Artwork of Goddess Etro by Yoshitaka Amano. Compared to the finalized version of its successor, the world of Final Fantasy Versus XIII was rooted heavier in the lore of the Fabula Nova Crystallis with an indirect but still influential presence. The thematic presentation was said to be that of a darker tone with an emphasis on examining the cast's humanity. Final Fantasy Versus XIII's setting presented a world where four nations once had crystals, but lost them to warfare fueled by coveting the other nations' crystals. Lucis remained the only nation with a crystal and thus prospered thanks to their crystal's magic and influence. The rest of the world developed in the field of military power and warfare, and grew distant from Lucis. The tensions grew into a politico- resource strife driven cold war. The nation of Niflheim would have united the other nations under its banner as its solution to lay Lucis at siege for its crystal. It is unknown what measure the lore of the Fabula Nova Crystallis and the influence of Etro would play in this. The nation of Lucis was said to have worked akin to a mafia crime family since the nation's ancient beginnings, and despite its peace was said to have engaged in strict rule, including a ban on firearms and a lockdown in the capitol city. Noctis was the crown prince, and Regis the current king. Ignis, Gladiolus, and Prompto—Noctis's team members—acted as his entourage akin to a Yakuza kyodai- shatei structure. Etro was the patron goddess of Lucis known as the goddess of death, and Lucis thus had a dark design, being only portrayed at night time, and had prevalent Grim Reaper motifs. The royal family and other citizens of Lucis were to wear black to go with this theme. Noctis and Stella. The game was to open with a formal party to celebrate the treaty- signing between Lucis and Niflheim, where Stella Nox Fleuret talked to Noctis about a legend from her home country of Tenebrae. The legend stated that whenever Etro opens the Unseen Gate, the souls of the dead ascend as a streak of light to the heavens and through the Gate. When few among the dying see the light, they are given power from the Kingdom of the Dead. Stella stated she can see the light, as could Noctis. Noctis guessed both of them had had a near- death experience. The treaty- signing was but a ruse and Niflheim forces stormed the city to steal its crystal. Noctis and his friends fought their way through soldiers and Behemoths. Noctis was to face a mysterious white- clad man who also appeared to wield the power of the crystal, and even fight Stella, who would display the same power to summon weapons via magic. Gentiana's original role for Final Fantasy Versus XIII was that of Stella's messenger, and a contact point between the countries of Tenebrae and Niflheim.[1]Character designer Roberto Ferrari has lamented on his time developing for Versus XIII, saying that the story "kept changing every three months".[1] Therefore, it is difficult to gauge how much of the settings shown for the game were concrete. Development. Edit. Noctis fighting in an early trailer. Final Fantasy Versus XIII was to be directed by Tetsuya Nomura and to be released for the Play. Station 3 as part of the Fabula Nova Crystallis: Final Fantasy XIII series, where three games—Final Fantasy XIII, Final Fantasy Versus XIII and Final Fantasy Agito XIII—were to form a new subseries with shared mythos. Final Fantasy Versus XIII was originally developed with the Crystal Tools engine for the Play. Station 3, but it was announced in December 2. Luminous Engine and the Crystal Tools still doing the real- time graphics.[2]The "Versus XIII" name came into play in juxtaposition to Final Fantasy XIII and its sequels that take place in fantastical worlds that are literally and culturally disconnected (e. Cocoon and Gran Pulse in Final Fantasy XIII). For Final Fantasy Versus XIII Square wanted the world to be different from the original Final Fantasy XIII by presenting one whole, connected world.[3]Hajime Tabata, chosen as the new director for Final Fantasy XV, has described the situation with the game as unique, and that he had learned that releasing information about a game early, as was the case with Final Fantasy Versus XIII—a game that never really took shape—forms a different view by the world to what the developers themselves think.
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